Deckbuilding

Draft a hand. Forge your arsenal.

Token Forge TD puts a deck at the heart of every match. What you draft decides what you can build โ€” and how you fuse it decides how far it scales.

The card loop

From collection to combo

Build a deck

Assemble decks from your collection before a match. Every card in the game is visible; craft the ones you're missing with Remulons.

Draft 1 of 3

Each round draws three cards from your shuffled deck. Keep one, the rest go back โ€” your hand grows across the whole match.

Spend to place

Cards cost Stamina to play. You gain more every round, so your plays get bigger as the match escalates.

Fuse for combos

Two towers already on the board can merge into a cross-faction upgrade โ€” no draw required, just the right pair in play.

Four factions

Pick your school of war

Every tower belongs to a faction with its own identity and a bonus that rewards leaning in. Tap through to see how each one plays.

Science

Beams, lasers, and cold precision.

Ray weapons that pierce whole columns of enemies and Cryo tech that freezes the lane. Stack ray towers to punch through more targets per shot.

Faction bonus: Every 5 ray towers: +10% damage and +1 pierce.

  • Laser Tower
  • Microwave Tower
  • Cryo Coil
  • Gamma Ray Burst

Rarity & scaling

From Basic to Mythic

Basic 0โ€“4 โšก
Uncommon 8 โšก
Rare 14โ€“20 โšก
Mythic 30 โšก

Cards come from Havoc Packs (250 Remulons for 6 cards) or direct crafting. Upgrade towers are their own tier โ€” free on stamina, paid for in gold.

Cross-faction fusions

Ten hybrid schools to discover

Combine two factions on the board and you forge something new โ€” each pairing has its own named school and signature towers.

  • Advanced Tech
  • Paranormal
  • Radiant
  • Fortified
  • Cyber
  • Arcane
  • Alien Tech
  • Sacred Engineering
  • Shadow Ops
  • Divine Engineering